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<title>SkyGameEngine2d: 成员列表</title>
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   &#160;<span id="projectnumber">1.0.3</span>
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  <ul>
<li class="navelem"><b>SkyEngine2d</b></li><li class="navelem"><a class="el" href="class_sky_engine2d_1_1_game_world.html">GameWorld</a></li>  </ul>
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<div class="title">SkyEngine2d::GameWorld 成员列表</div>  </div>
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<p>成员的完整列表，这些成员属于 <a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a>,包括所有继承而来的类成员</p>
<table class="directory">
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Application</b> (定义于 <a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#ab61d3194cb8d0bb48062c21015465f8a">drawScene</a>()</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>end</b>() (定义于 <a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a1e9f3a22d7f795d7b9e321270c355125">EngineState</a> 枚举名称</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#ad02609349663029976fca060b7ca2935">GameWorld</a>()</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a8c2cd6a8c8d46ca61db6b87700c00b9e">getActionManger</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#ab5018d7f5b844ed624355c74e75f2f31">getApplication</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a9199835960dcd8265ae6e8e9be473591">getAppView</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a7e77a56bcecdfc34025d1572e9f18a59">getAudioManager</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#aef1944ac111f5b7a511cadbc5ea82a2d">getDefultSpriteFrameCache</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a3c9bd56eeced0aadb9125551fa66c2d2">getDirectInterface</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#ac847f513e6d0ed5d8c25a555f202071a">getEventManager</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_singleton.html#a0cc2c840da44a8cb0784ae398215f921">getInstance</a>()</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_singleton.html">SkyEngine2d::Singleton&lt; GameWorld, false &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a110b40081121213af74f530502c86864">getRenderInterface</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#aa1e40816549824c6450ee53d8486d4a0">getRunningScene</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a2a66dea8ba9a2e1c89788651781bebf0">getScheduler</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a184d97c04aac932a36035783ed7aac97">getTextureCache</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a6476432b5567630479554fae78008e66">getTimeScale</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#ac7b7fe02280a09e9133f6fef697fd485">getUiCore</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a93d11e270bd7002b5b1122edeba1740d">getWorldState</a>() const</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>init</b>(IDirectRender *d3d, IRender *render, IApplicationView *app_view, Application *app) (定义于 <a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#aa5a87c2ad8289c75e98609f1a8f1fb46">isDisplayRenderInfo</a>(bool display)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>mainLoop</b>(double dt) (定义于 <a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>NonCopyable</b>()=default (定义于 <a class="el" href="class_sky_engine2d_1_1_non_copyable.html">SkyEngine2d::NonCopyable</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_non_copyable.html">SkyEngine2d::NonCopyable</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>NonCopyable</b>(const NonCopyable &amp;)=delete (定义于 <a class="el" href="class_sky_engine2d_1_1_non_copyable.html">SkyEngine2d::NonCopyable</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_non_copyable.html">SkyEngine2d::NonCopyable</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>NonCopyable</b>(NonCopyable &amp;&amp;)=delete (定义于 <a class="el" href="class_sky_engine2d_1_1_non_copyable.html">SkyEngine2d::NonCopyable</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_non_copyable.html">SkyEngine2d::NonCopyable</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a2fccf0f09227d2f2139ef542869e008b">openDebugConsole</a>()</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>operator=</b>(const NonCopyable &amp;)=delete (定义于 <a class="el" href="class_sky_engine2d_1_1_non_copyable.html">SkyEngine2d::NonCopyable</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_non_copyable.html">SkyEngine2d::NonCopyable</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>operator=</b>(NonCopyable &amp;&amp;)=delete (定义于 <a class="el" href="class_sky_engine2d_1_1_non_copyable.html">SkyEngine2d::NonCopyable</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_non_copyable.html">SkyEngine2d::NonCopyable</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#af035651d1b0079d537c2b2bf9210395b">popScene</a>()</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a9d392935f7f38c61d5cc6612a344f87a">pushScene</a>(const std::shared_ptr&lt; Scene &gt; &amp;scene)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>renderScene</b>() (定义于 <a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a4df5f31dda3c29642785374f3f77768e">replaceScene</a>(const std::shared_ptr&lt; Scene &gt; &amp;scene)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#ad8b43ed5342c4d5c5ce500db3177517d">setTimeScale</a>(float scale)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Singleton</b>() (定义于 <a class="el" href="class_sky_engine2d_1_1_singleton.html">SkyEngine2d::Singleton&lt; GameWorld, false &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_singleton.html">SkyEngine2d::Singleton&lt; GameWorld, false &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#a55e2a1856d24f399620081ba7d47585b">start</a>()</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html#ac25a967309f037fb39d6821adea16349">~GameWorld</a>()</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_game_world.html">SkyEngine2d::GameWorld</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>~Singleton</b>() (定义于 <a class="el" href="class_sky_engine2d_1_1_singleton.html">SkyEngine2d::Singleton&lt; GameWorld, false &gt;</a>)</td><td class="entry"><a class="el" href="class_sky_engine2d_1_1_singleton.html">SkyEngine2d::Singleton&lt; GameWorld, false &gt;</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
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